[BUILDING 0%]

scroll

introduction

We are committed

to realizing a future

where games are open, interoperable,

and shaped

by emergent gameplay.

At the convergence of applied research

and crypto-native tech, we are

advancing

way to build, play, and extend games.

[ MISSION ]
BUILD THE INTERNET
→ OF GAMES™

world engine

CREATING THE WORLD ENGINE

  • Sharded Rollup SDK

    World Engine’s novel layer-2 sharding architecture empowers game developers to build their own horizontally scalable blockchain that inherits the security of the underlying layer-1 blockchain.

  • Made for Games, Not JPEGs

    Inspired by the server architecture behind the most computationally intensive online games, World Engine's game shards allow developers to build their games fully onchain.

  • EVM-compatible

    Build your rollup on top of the largest blockchain developer ecosystem: Ethereum. The World Engine-based chain is EVM-compatible and supports all Ethereum wallets and toolings.

work pillars

FOUNDATIONAL PILLARS OF ARGUS

  • 001 Research Lab

    We build novel infrastructure, primitives, and game economy design to advance the World Engine ecosystem and crypto gaming as a whole.

  • 002 Game Studio

    Argus is a games company, not a pick-and-shovel company. We build games on the World Engine stack and trailblaze the path to realizing the Internet of Games.

  • 003 Game Publisher

    We help game studios building on the World Engine go from 0 to 1 through our edge in crypto gaming infrastructure, research, and growth.

games

World Engine Games

03/03

// Redacted \\

A secret project by Argus. Stay tuned to learn more.

// Redacted \\

A secret project by Argus. Stay tuned to learn more.

// Redacted \\

A secret project by Argus. Stay tuned to learn more.

[ MANIFESTO ]

DEAR ASPIRING WORLD ARCHITECTS

Despite being

internet-native game

worlds exist in siloed systems --

seemingly tucked

away in the dark

dark corners of the universe.

[001] ERROR

[002] ERROR

[003] ERROR

*IT DOESN’T
HAVE TO BE
LIKE THIS*

FROM MAGNAVOX ODYSSEY TO ULTIMA ONLINE

IT WASN’T ALWAYS LIKE THIS

ARE YOU IN?

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

It's time for a new era

in video games

view open positionsview open positions

[ ABOUT ]
THE WORLD →
// ARCHITECTS

THE >> TEAM

Scott Sunarto

// Founder & CEO

Christopher Wilhelm

// Art Director

David Zhou

// Strategy & Ops Lead

Tyler Goodman

// Software Engineer

Olivier Lee

// Lead Game Desginer

Jordan Marsh

// Game Developer

Jeremy Randolph

// Senior Software Engineer

Ananda Syahputra

// Senior Graphic Designer

Kris Prawiro

// Senior Frontend Developer

Mark Davis

// Senior Game Developer

Marilyn Hommes

// Talent & PeopleOps Lead

The >> Investors

[ BLOG ]

[ / FAQ \ ]